Management & Change

INNOVATION MANAGEMENT - A2 (Template Version)

Choose a real-world organizational aspects (e.g. health service, training process) OR a non-organization-related aspects (e.g. healthy soil, staff satisfaction, etc.) that is current and pressing and has negative consequences for the organization, its employees, or the community at large.

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DETAILED INSTRUCTION

I.Assessment Recap

 

Suggested structure:

 

1/ Introduction (250 words)

2/ Phase 1 – Empathize and Identify (600 words)

3/ Phase 2 – Ideate (600 words)

4/ Phase 3 – Prototype (700 words)

5/ Ethical Consideration (250 words)

6/ Conclusion (200 words)

7/ References and Appendices (as required)

 

 

 

 II.Definition/ Slide summary

 

 

  1. Design Thinking: A user-centered approach to problem-solving that involves understanding user needs, challenging assumptions, and redefining problems to identify alternative strategies and solutions.
  2. User-Centric Design: Designing a product, service, or process with the end-user's needs, preferences, and limitations at the forefront.
  3. Validated Learning: A process in Lean Startup where one learns by trying out an initial idea and then measuring it to validate the effect.
  4. Ideation: The creative process of generating, developing, and communicating new ideas, where an idea is understood as a basic element of thought that can be visual, concrete, or abstract.

 

 

 

III. Detailed outline

 

A.      Introduction (250 words)

Suggested flow:

  • Choose a real-world organizational aspects  (e.g. health service, training process) OR a non-organization-related aspects (e.g. healthy soil, staff satisfaction, etc.) that is current and pressing and has negative consequences for the organization, its employees, or the community at large.

Example: An effective learning culture is a necessary component of an organization’s ecosystem, where individuals are encouraged to gain and share knowledge. Companies that learn fastest and adapt well to changing environments perform the best over time (Edward Hess n.d.). However, cultivating an effective learning culture is no small feat.

 

  • Purpose and methodology of the report

The purpose of this report is to offer a holistic approach to addressing the issue through the application of Design Thinking.

→ This document will pinpoint the problem and delve into its underlying causes. Subsequently, it will examine the selected solution using various methods. In the end, it will meticulously detail prototypes of the concept, taking into account ethical implications.

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